Digital technology encompasses many of the new forms of filmmaking, including production, distribution and exhibition. It has also altered the delivery of the film, and in turn this has had an impact on:
· Cost
· Use of new technologies
· Quality
· Digital Rights Management (DRM)
CGI
James Cameron and Avatar
· Use of “image based facial performance capture” to get realistic human facial movements projected onto a virtual CGI character on screen.
· Avatar was 70% CGI, rendered by Weta Digital (LOTR, King Kong, District 9)
· Rendering is the process of converting 3D wire frame models into 2D images, followed by adding the 3D photorealistic effects via computer.
· A huge team of artists worked for over a year to transfer the renderings; every minute detail was taken care of, by rendering every tree, rock, or leaf individually.
· James Cameron- Stereoscopic 3D fusion camera, virtual camera and simul-cam.
· Motion capture results taken in real time
· Integration of the CGI characters and the environments into one single fusion eye piece with the help of simul-cam.
· The virtual camera acted as a virtual monitor that allowed the director to judge the overall effect of the final cut of the film. Reducing time needed in post production to edit.
· It took 4 years to make Avatar, and cost $237 million and around $200 million to market. The sequel is due out in 2014.
DD is the practice of delivering content without the use of physical media, this can be downloading via the internet or straight to your TV with “On Demand”.